Today we recreated the Adobe and BP logos in Illustrator, these were the results!
Friday, 15 February 2013
Tuesday, 12 February 2013
@Alan Maya Check List
Red text = Still need to do / upload
Geometry Types
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Character Part 2: Textures
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow (Tutorial at 1hr 20mins)
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs (Tutorial at 14 mins - Car Only)
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Lighting & Rendering 1: Intro to Lighting
Part 1: Exterior Lighting - Mid Day
Part 2: Exterior Lighting - Sunset
Part 3: Exterior Lighting - Romantic
Part 4: Exterior Lighting - Night
Part 5: Interior Lighting - Sunset
Modelling 1: Digital Sets
Part 1: Modelling
Part 2: Uv Layout
Part 3: Lighting
Part 4: Colour Maps
Part 5: Bump & Specular Maps
Part 5: Dirt Maps & Final Render
Pre-Viz 1: Intro to Pre-Visualisation
Camera Control Part 1: Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Camera Control Part 3: Distance Shot
Camera Control Part 4: Focal Length
Camera Control Part 4: Coverage
Camera Control Part 4: Camera Shake
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1: On The Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Walk Cycles Part 2: Rhythm & Mood
Geometry Types
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Character Part 2: Textures
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow (Tutorial at 1hr 20mins)
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs (Tutorial at 14 mins - Car Only)
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Lighting & Rendering 1: Intro to Lighting
Part 1: Exterior Lighting - Mid Day
Part 2: Exterior Lighting - Sunset
Part 3: Exterior Lighting - Romantic
Part 4: Exterior Lighting - Night
Part 5: Interior Lighting - Sunset
Modelling 1: Digital Sets
Part 1: Modelling
Part 2: Uv Layout
Part 3: Lighting
Part 4: Colour Maps
Part 5: Bump & Specular Maps
Part 5: Dirt Maps & Final Render
Pre-Viz 1: Intro to Pre-Visualisation
Camera Control Part 1: Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Camera Control Part 3: Distance Shot
Camera Control Part 4: Focal Length
Camera Control Part 4: Coverage
Camera Control Part 4: Camera Shake
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1: On The Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Walk Cycles Part 2: Rhythm & Mood
Saturday, 9 February 2013
Subscribe to:
Posts (Atom)